Deformers ========= .. toctree:: :maxdepth: 2 :caption: Contents: .. image:: /_static/img/nodes/deformers.jpg :target: /_static/img/nodes/deformers.jpg Deformer nodes are used to deform meshes in various ways. They can be used to create complex shapes and effects by manipulating the geometry of a mesh. Deformer Nodes -------------- Below is a list of available deformer nodes. Each node provides a unique way to manipulate mesh geometry: .. note:: Some nodes are exclusively for **Blender 4.5 LTS** and it will be named as **BFangExt** as the part of **Breathfang Geometry Nodes Extension Pack**. .. warning:: Nodes marked with * (asterisk) are experimental and **may not work** as expected. * `BFang_GeoDeform_Bend <./bfang_geo_deform_bend>`_ Bend the mesh around axis. * `BFang_GeoDeform_Contrast <./bfang_geo_deform_contrast>`_ Amplify or reduce the "contrast" of the mesh. * `BFang_GeoDeform_FaceOffset <./bfang_geo_deform_face_offset>`_ Offset individual faces. * `BFang_GeoDeform_MatrixMeshOperations <./bfang_geo_deform_matrix_mesh_operations>`_ Deform the mesh with matrix operations. * `BFang_GeoDeform_MeshOffset <./bfang_geo_deform_mesh_offset>`_ Offset the entire mesh. * `BFang_GeoDeform_MorphMesh <./bfang_geo_deform_morph_mesh>`_ Morph the mesh between two mesh states using a factor. * `BFang_GeoDeform_PlanarizeMesh <./bfang_geo_deform_planarize_mesh>`_ Flatten parts of a mesh towards a plane. * `BFang_GeoDeform_SelectionHook <./bfang_geo_deform_selection_hook>`_ Apply a hook to the selected faces. * `BFang_GeoDeform_Shear <./bfang_geo_deform_shear>`_ General 3D shear (skew) transform to distort geometry * `BFang_GeoDeform_Shear_2D <./bfang_geo_deform_shear_2d>`_ 2D shear for planar distortion. * `BFang_GeoDeform_Shear_3D <./bfang_geo_deform_shear_3d>`_ Full 3D shear with more control axes. * `BFang_GeoDeform_SimpleMatrix <./bfang_geo_deform_simple_matrix>`_ Apply simple matrix transformations. * `BFang_GeoDeform_Smooth <./bfang_geo_deform_smooth>`_ Smooth the mesh geometry. * `BFang_GeoDeform_Stretch <./bfang_geo_deform_stretch>`_ Stretch the mesh along an axis. * `BFang_GeoDeform_StretchHook <./bfang_geo_deform_stretch_hook>`_ Stretch selected faces using a hook. * `BFang_GeoDeform_Taper <./bfang_geo_deform_taper>`_ Taper the mesh towards an axis. * `BFang_GeoDeform_ToSphere <./bfang_geo_deform_to_sphere>`_ Transform the mesh towards a spherical shape. * `BFang_GeoDeform_Twist <./bfang_geo_deform_twist>`_ Twist the mesh around an axis.